Tuesday, 18 October 2011

texture / uv mapping

Create a pollycube. turn off interactive design.
all primitives have uv maps set.
pollygons _ edit uvs _ uv editor
shows an unfolded box.
when you right clik on the model. vertex and face are the primitive model. go to uv after vertex. uvs are in the same position in the vertex. THEY ARE NOT.
UV are wo dimensional. they look like there in the same spae but there not.

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checker pattern is used to check to see if the UV is undistorted.
Window _

Middle click, hold and drag the checkers on to the sepherical object.
not sure, hover mouse over arrow to find out what it is.
double click on sephere to open up atributes
give it a name.
middle click drag and drop onto the object on the grid that you want to texture.
4= wire frame
5= shaded
6= check to se if its worked.
click face to turn off the uv and see the map again.
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planair mapping - doing it one plane at a time
celindrical - sephires
pollgon autonmatic mapping

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planiar is the most used, as is celindrical and sepherical,

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choose face - select faces.
planar - go to the options - tick bounding box - x axis - tick two tick boxes.
drag the section to one side. then re map the other sides.
select faces again, planiar mapping
to join, sect the edges on which they touch. click sow edges, this pulls them together, move and sew moves them over to touching. this is the best option.

Understand natuaral seems. they dont have to be joined!!
select one uv, then press select shell.
Move uv shell tool.
Flip selected uv's when they're facing the wrong wa. blue means its good, red means its bad.
v= horozontal
u = vertical.
all the componant parts need to go in the plus square



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turn off the checker pattern. go to pollygons, right down to the bottom and click uv snap shot.
If folders are set up correctly then the image will automatically go to the image folder.
Name it.
resoloution size is 1024 x 1024
image format should be PNG.
GO UV, DRAG OVER IMAGES SO EVERYTHING IS SELECTED.
open photoshop
open your file.
image - adjustments - invert
create new layer - fill with black - zoom in to view the lines.

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